Tuesday, 24 March 2026

Urgent Need OpenXR App Developer at Redmond, WA (Onsite)

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Hi,

 

Pleasure mailing you. Please go through the below requirement and let me know if you are comfortable for the position.

 

Please send me your updated resume along with the best hourly rate, work authorization status and availability.

 

An early response is really appreciated.

 

Job Title               : OpenXR App Developer

Location               : Redmond, WA (Onsite)

Duration              : 12+ Months  

 

 

Overview

We’re looking for a Contingent Worker (CW) to help build and maintain OpenXR-based XR applications. You’ll work closely with engineers and cross-functional partners to prototype, implement, and iterate on immersive experiences that run across OpenXR-capable runtimes/devices.

 

Responsibilities

  • Develop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration).
  • Build interactive features such as:
  • Input handling (controllers, hands, action sets, haptics)
  • Scene/interaction systems (grabbing, ray interactions, UI in 3D)
  • Rendering and performance optimizations (frame pacing, latency-sensitive updates)
  • Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).
  • Create clean, testable code and contribute to basic CI/build scripts as needed.
  • Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.
  • Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.

 

Minimum Qualifications

  • 3+ years of professional software development experience (or equivalent).
  • Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).
  • Practical experience with OpenXR (core concepts: instance/session, swapchains, spaces, actions).
  • Strong C/C++ and/or C# skills (depending on stack), plus solid debugging skills.
  • Experience with a real-time engine or framework such as:
  • Unity (C#) and OpenXR plugin ecosystem, or
  • Unreal (C++) XR pipeline, or
  • Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX
  • Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).

 

Preferred Qualifications

  • Shipped at least one OpenXR-based app or feature to production.
  • Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions).
  • Graphics experience: Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers).
  • Android XR experience (Gradle, NDK, JNI) or low-level platform integration.
  • Experience building reusable components/frameworks for XR interaction or app scaffolding.

 

Thanks & Regards,

Suresh Kumar Reddy Kandula

Lead - US IT

E: Sureshr@tekskillsinc.com | P: 732-847-0934

YOUR IT CONDUIT

INDIA | USA | CANADA | UK  I AUSTRALIA

www.tekskillsinc.com | Follow us on LinkedIn 

ISO 9001:2015 | Appraised at CMM Level 3 | WMBE Certified Company

 

 

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